I’m sure everyone by now has tried the three test flavors of Mt Dew; Supernova, Revolution and Voltage. I mentioned them at the bottom of an article back in May. Pepsi released the three flavors and promoted a contest where people would try all three flavors and then vote for their favorite. Each flavor was designed based on people logging into the Dewmocracy website, playing a game, and deciding what types of flavor extensions they would like to see. After testing the flavors, the people would log back into Dewmocracy.com and vote for their favorite. Well the flavor battle was waged and it was a tough battle indeed. Since the people would decide the outcome, propaganda and campaign posters and images promoting certain flavors were put up everywhere.
Archive for August, 2008
That’s right, people. AT&T finally acquiesced and gave me my birthright; the iPhone 3G! I wrote about my personal comedy of errors trying to get an iPhone 3G last month, but all of that is now moot. I have the small piece of electronic Valhalla right here in my sweaty, awesome little hands. And let me tell you, this thing is AWESOME. You know me, you know I don’t own, consort with or marry anything that isn’t just flat out awesome. It’s just how I live my life. I’ve dedicated myself to all things awesome, and this little phone may be the most awesome thing I have ever seen and I don’t throw around hyperbole like that every day (well, actually, I do, but this time it’s for reals).
I’ve had MONTHS to build up my anticipation for this phone. I was given money on my birthday way back in May (nearly 3 months ago!) to buy this thing and I’ve been obstructed in my purchase every step of the way. The first obstruction was that Apple took most iPhones off the shelves in May in preparation for the release of iPhone 3G. Next, the release date was set for July 11. I went in to my local AT&T store ready to upgrade and found out that my current plan wouldn’t let me upgrade until August 9. You should remember this graphic:
It was agonizing waiting until August 9th. However, on the day of August 9th, I was in Columbus, OH, so I couldn’t really order it then (there was a 7 day wait). I didn’t get back to Jax until late on Sunday and AT&T was closed an hour before I could get there (closed at 6pm on a Sunday?! WTF, are they a bank?!). It was like some higher power didn’t want me to have an iPhone, something I’ve come to believe is my destiny. Why, you ask, would a higher power not want me to have an iPhone? It’s not hard to figure out. The iPhone is super-awesome. No one denies that. I myself am also super-awesome. Who can refute that? It’s like the iPhone is an electronic version of myself (We are both awesome and very portable). The combination of our mutal awesomeness might be too much for the fabric of the space-time continuum and send the entire universe into a backspin leading to the destruction of all mankind (this is just a theory, mind you). So despite all of these odds against me, I perservered and got my iPhone 3G. You know, the Lifetime network should contact me about making my experience getting an iPhone a movie of the week. It’s pretty damn inspiring.
Okay, this was meant to be the article I posted after my July 3rd opus on the Perfect Pac-Man game. However, circumstances being what they are (me = ADD) other things grabbed my attention and I’m just now getting around to posting this followup. In the last article I discussed a little bit of Pac-Man’s history and also covered Billy Mitchell’s achievement in 1999 obtaining the first perfect game of Pac-Man. There’s a lot of pop culture crap that happened between Pac-Man debuting in 1980 and Billy Mitchell cementing his status as “king of the nerds” in 1999. And this is the stuff I love to cover; pop culture crap.
In the ’80s, Pac-Man was HUGE. He was everywhere. The Pac-Man logo and video game character were licensed on hundreds of products to capitalize on what would become the most famous video game of all time. We’ll take a look at some of these products, but first, let’s look at the video game’s lineage.
I’m sure you know a few of them, but I doubt you knew there were about thirteen of them, many being exclusive releases on home video consoles. Let’s take a look at some of the more notable sequels in the pantheon of Pac-Man gaming.
After realizing they had a hit on their hands, Bally-Midway decided to sell the video game rights to Atari to develop a port of the game on the extremely popular VCS 2600 in 1981. The media blitz surrounding the impending release was monumental to say the least. Ironic, because next to ET the Extra Terrestrial, this was the worst game ever created for the Atari 2600. And yes, I owned it. The music was awful, the graphics were terrible, the ghosts were dumb and the fruit you normally eat in the middle changed to a “vitamin pill”. Awful. Needless to say, this game was one of the three reasons, in my opinion, that Atari went bankrupt. The other two? The games ET the Extraterrestrial and Donkey Kong. No company could recover from that Trinity of Unholy Suck-i-ness.